Friday 2 October 2015

Technology

In Crusader Kings 2, there are eight levels of technology. Level 0 is 700 AD technology, Level 1 is 800 AD technology, and so on, up until Level 8, which corresponds to 1500 AD technology levels.

Obviously, this is insufficient for Cu&Si, which has a start date 3700 years before 700 AD and an end date at least 500 years after 1500 AD.

To fix this, the new years for technology levels will be as follows:
  • Level 0: 3000 BC (Bronze)
  • Level 1: 1000 BC (Iron)
  • Level 2: 300 BC (Ancient)
  • Level 3: 500 AD (Early Medieval)
  • Level 4: 1000 AD (Medieval)
  • Level 5: 1500 AD (Early Modern)
  • Level 6: 1800 AD (Industrial)
  • Level 7: 2000 AD (Modern)
  • Level 8: 2050 AD (Future)
Before a province can accumulate technology at all, however, it must first develop agriculture. This means that hunter-gatherers will always be stuck at bronze age technology.

Even with these eight redistributed levels, there are huge gaps in technology: there is a huge difference between 1800 AD and 2000 AD technology, for example. To fix this, the direct bonuses from technology will be removed. Instead, technology will only unlock buildings that can be built inside holdings.

The cost and build time of these holdings will be such that there is a smooth progression between the technology levels. Hopefully, this system will create an engaging technology experience.

Wednesday 30 September 2015

De Jure Empires

http://i.imgur.com/mKKjikO.png
Above is the map of the de jure empires of the entire world. These are typically unchanging, and represent the empires of the world that are formable by land ownership. Going through them, sorted by continent:

Europe
  • Britannia
  • Francia
  • Hispania
  • Italia
  • Scandinavia
  • Byztanium
  • Wendish Empire
  • Russia
  • Tartaria
 Asia
  • Siberia
  • Anchuhu
  • Japan
  • China
  • Nam Quoc
  • Khmer
  • Bai Tai
  • Bagan
  • Bodchenpo
  • Bengal Empire
  • Rajastan
  • Deccan Empire
  • Persia
Oceania
  • Australia
  • Srivijaya
  • Java
  • Tenem Lamit
  • Polynesia
Africa
  • Arabia
  • Sahara
  • Mali
  • Abyssinia
  • Gold Coast
  • Swahili Empire
  • Madagascar
  • Congo
  • Khoikhoi 
  • Nilotia
  • Cape Empire
  • Ndongo
North America
  • Alaska
  • Inuit Empire
  • Penutia
  • Sonora
  • Caddoa
  • Muskogea
  • Algonquia
  • Aztec Empire
South America 
  • Carribean
  • Incan Empire
  • Amazonia
  • Chaco
  • Patagonia

Monday 28 September 2015

Government Type Chart

The following is a chart representing which government types can turn into which other government types.
Connoisseurs of blah blah blah


Hunter-gatherers can either settle as tribes or domesticate animals and become nomads with the correct technology. You can't revert from settlement back to hunter-gathering because with agriculture your population size is too large to turn back and still feed.

Nomads can settle as chiefdoms with the right building in their capital, just like in the base game of CK2. They can also settle as monarchies and republics, but this isn't included since it's more of becoming an existing government than changing the nomad government.

Tribes can upgrade to chiefdoms once they have ironworking, allowing for a greater nation size (specifically, the formation of higher titles than counties)

Chiefdoms can upgrade merchant republics, theocracies, or monarchies, depending on the level of town, church or fort in the tribe, as well as decentralise into a clan council.

Merchant republics can reduce their focus on trade and become an ordinary republic.

Clan councils can reform into republics, monarchies or theocracies, depending on the types of building upgrades that they have, as well as re-centralise back into chiefdoms.

Theocracies can become secular, and transform into monarchies. They can also become dictatorships, if the religion of the theocracy is one of the ideological "religions" like those discussed in the previous blog post.

Republics can increase their focus on trade and become merchant republics, or become less democratic and transform into a dictatorship.

Monarchies can become democratic, and transform into republics, or change their method of administration to the imperial system for large monarchies ruling over many cultures, or the iqta system for islamic monarchies.

Dictatorships can become republics if they allow fair and free elections, or monarchies if they adopt a hereditary system of rule.

Iqtas can become ordinary monarchies if they are not ruled by a muslim leader.

Empires can become ordinary monarchies if they shrink to the point where an imperial method of administration is ineffective, or if the state becomes centralised to the point it is unitary again.

Friday 25 September 2015

Ideology Religions

Thinking about government types, I've come to realise something: both theocracies and dictatorships have what is called in Xenology a "sociocultural" government, meaning that rulers are selected based on their ideological leanings above anything else. Their religion for theocracies, their politics for dictatorships.

This leads to a natural conclusions: ideologies are religions. It would certainly make a welcome addition to the later stages of the game, where religion starts mattering less and less, and extreme ideologies matter more. Similarly, religions and ideologies converge - Islamism and Zionism are as much stances a political party can take as a person.

So, for the modern age, there will be a few more "religions", shamelessly cribbed from Vic2's ideology list:
  • Liberal
    • Anarcho-Liberal
  • Conservative
    • Reactionary
  • Socialist
    • Communist
  • Nationalist
    • Fascist
Which will be treated as the character's religion. Various forms of these "religions" can be "heresies" - the Communist heresy of Socialism, for example. Existing mechanics, such as holy wars, forced conversion, and piety, all fit well with the ideologies-as-religions system, and it saves having every character in the late game having the same "secular" religion.

These will be introduced to the game first through a randomly generated courtier - the Marx or Locke of your timeline. After they appear, rulers (especially cynical ones, who already don't buy into the old religions) will get options to convert to these new ideologies.

Monday 31 August 2015

Methodology for Determining Government Type

I showed you that government type map before (link), but I never actually explained how I got the government types for each province. Part of making this blog was as a resource for anyone who actually wanted to make an insane timeline extension mod, so I guess it's time to show off my research.

The "wealth" of a province, in this blog post, refers to the maximum number of holdings that it can host.

Civilisations
The first layer of the map, so to speak, was that of the major civilisations existing at the time, which were unfortunately quite sparse. I used Geacron to find the boundaries and names of the civilisations which were around, which number four:
In addition, I considered one more civilisation, which Geacron didn't mark the boundaries of but still existed at the time, in an early form:
 I then marked these by their government types. Minoa, Egypt and Ebla were monarchies.

Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.

Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.

The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.

Uninhabited
The next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
 Socotra is also marked as uninhabited, but this is a mistake - its government form should be hunter-gatherers.

Hunters and Gatherers


Any province not featured as having adopted agriculture by 3800 BC or copperworking by 2000 BC on these maps is automatically marked as being of the Hunter-Gatherer government type, unless the province is in Africa, in which case it is of the Nomad government type, unless the province is in Nubia and does not have a high wealth or if the province is in Mali.

If the province is in a region that adopted agriculture between 4300 and 3800 BC, then it is a hunter-gatherer if the province has a low wealth, otherwise it is tribal.

Tribes and Chiefdoms
Any province that isn't hunter-gatherer, and hasn't already been designated, is either tribal or a chiefdom. Everywhere east of the map, but south of the Caspian and/or the Ganges is tribal, save for the Indus Valley civilisation, which is a chiefdom.

Otherwise, the tribe/chiefdom distinction is made depending on the wealth of the province, with the threshold of wealth needed to be a chiefdom decreasing as copper was adopted earlier.

Wednesday 19 August 2015

The Timeline

While I've made a few dev diaries, concerning specific regions, I've never really zoomed out to show the big picture: the entire world in the earliest start dates. I aim to change that here.

The world in 3000 BC is a very different place to how it is later: most of the familiar cultures haven't formed yet, and settled civilisation is limited to a narrow area in the Middle East around a few river valleys. Iron working is a startling technology of the far-flung future, and, if writing was around, you'd probably be seeing ancient bronzepunk novels.

Actually, Bronzepunk would be pretty cool. It would be sort of like the Flintstones, except that it takes itself seriously somehow and has no dinosaurs. I'll set my amazing Bronzepunk novel in an alternate universe where iron doesn't real, but somehow all modern technology is developed using only primitive metalworking techniques. Most of the technology in the book will be normal modern technology, however, but with some hieroglyphs glued on.

One thousand years later, the world will look like this:
So just imagine this but with more yellow and less of the other colours, probably. I don't know, I'm not a history.

A first question is that how will this be dealt with. Because paradox is a bunch of philistines, the game engine doesn't support BCE dates, so I need to shift the 0 point of the calendar somewhere. Totally arbitrarily, I'm going to set the zero point at 4,000 BCE, meaning that conversion from the normal calender to the common era one is just a matter of adding four thousand. Handy.

So, zipping around the world:

Britain is primarily tribal, but with some hunter-gathers still present, especially in the cooler north where agriculture is harder. In southern Britain, there is the Windmill Hill culture, which is centred around Windmill Hill and responsible for building the earliest stages of Stonehenge among other things, and in northern Britain, there is the Grooved Ware culture, centred on Orkney.

In the Denmark region, the remnants of the tribal Funnelbeaker culture hang on, being displaced from most of the continent by their Globular Amphora successors. Further north and to the east, along the coast of Sweden, there are the hunter-gatherers of the Pitted Ware culture.

In Northern France, there is the Seine-Oise-Marne culture, in eastern France, there is the Linear Pottery Culture, and in southern France, there is the VĂ©raza culture.

Spain is in some kind of weird grey zone where it's just described as megalithic but with no Wikipedia links to specific culture names. Maybe, just for fun, I'll make them all Vasconic, to mess with the linguists. The Basque will rise again 5000 years ago! Again, these guys are all tribal - the chiefdoms and copper-working swept in from the south-east of Europe and still hasn't hit the west yet.

Okay, enough bullshitting about the important parts of the world. Time to go

*puts on sunglasses*

Chalcolithic

It just doesn't have the same ring as medieval.

Unless you have a phobia of pottery, in which case "going Chalcolithic" would be absolutely terrifying. Also yeah TW:Chalcolithic Pottery and stuff.
And, in today's environment, those Chalcolithic folk are down in the Middle East and the Nile.

So, first civilisation is Minoa. This wasn't really a term they used for themselves, instead named after the probably fictional King Minos, but I don't care. It's their fault for writing in Linear A and not leaving any convenient translations around. They could have done a Rosetta Stone in hieroglyphs, but no. That would be too convenient for those high-and-mighty "Minoans", wouldn't it?

I can't even type these fuckers because my computer doesn't have the right fonts. That's how awful Linear A is. On a completely unrelated note, does anyone know any good Linear A fonts?
Since they built palaces, they were probably a monarchy, so that's their government type in-game. This is the extent of their grand dominion:
Connoisseurs of Cretan bronze age history, feel free to shout at me about how wrong I am in the comments section.
 The blue provinces (all two of them) are the Minoans. Bronzeworking still hasn't fully reached continental Greece, but it's started doing so, in over the next 200 years Greece will enter the Bronze age and have tons of wonderful chiefdoms that didn't both to exhaustively write down all of their territorial changes in terms of CK2 counties.

Further down is Egypt, comprising a unification of Upper and Lower Egypt. If I was a masochist, I would extend the timeline back to the days of Upper and Lower Egypt, but I'm not; not even my trusty Geacron goes that far back (for those keeping track, that means that I'm almost certainly going to do this).

Connoisseurs of Egyptian bronze age history, feel free to shout at me about how wrong I am in the comments section.
And, going north, you have the city-state of Ebla, seat of Levantine civilisation, and apparently site of the first recorded war between countries in history; between Ebla and Sumer.


Connoisseurs of Levantine bronze age history, feel free to shout at me about how wrong I am in the comments section.

Speaking of Sumer, here it is, the only state society in 3000 BC that isn't a monarchy, but instead a theocracy, being ruled by a priest-king from the clergy.
Connoisseurs of Mesopotamian bronze age history, feel free to shout at me about how wrong I am in the comments section.
 So, that settles the major empires of the timeline extended world in the earliest start date. Here's the rest of the stock Crusader Kings 2 map, for comparison:
The meaning of each colour is left as an exercise for the reader. I'm sure you're smart enough to figure it out.

Monday 17 August 2015

On Britain

In 3000 BC, Britain begins as a Neolithic bunch of obscure folk, chilling in the isles and making ditches and stuff for future archaeologists to find. Agriculture came to Britain from the continent two thousand years ago, but in places the hunter-gatherers still remain.

The government type map looks like this:
Connoisseurs of British neolithic history, feel free to shout at me about how wrong I am in the comments section.
 Where brown is tribal (the new tribal, not chiefdoms), and yellow is hunter-gathers. Ignore the France in the bottom right corner. The method to decide on these was simple: I looked at the maximum number of baronies in each province, and if it was three or less, I made them hunter-gathers. The exception is Orkney, since they are the home of the grooved ware culture and are therefore more advanced than their primitive British counterparts.

Orkney is technically part of Scandinavia according to the de jure map, and hence not British, but whatever. It's ours now, go team Britain.

Britain of the third millenium BC will all have an as-yet unnamed religion (anyone know any pre-Beaker neopagan restorationist groups?), representing the native religion of the pre-Beaker British peoples, with its five holy sites located around the islands. The map of holy sites will look as such:



These are, for posterity, the counties of Gwynedd, Kildare, Dublin, Orkney, and Wiltshire

This corresponds to a few holy, or at least suspected or theorised to be holy, sites that actually existed in Neolithic britain:
  • Bryn Celli Ddu
  • Hill of Tara
  • Newgrange
  • Ring of Brodgar (I know this was built in 2500 BC, 500 years too late. I don't care. I'm an Orkney nationalist now.)
  • Stonehenge