Feudal
- Monarchy - This is what CKII calls 'Feudal', named more neutrally for pre- and post-Feudal monarchist states (such as the Roman Empire and early modern France).
- Imperial - Whilst CKII treats Imperial administration as a feudal law, Cu&Si will split this off into a separate government type.
- Iqta
- Republic - These will have patrician families, like merchant republics, and be playable.
- Merchant Republic
- Dictatorship - Similar to republics, however monarchist inheritance laws are available
- Hunter-Gatherer - These will be similar to nomads, however retinues will only be light infantry, succession is gavelkind, and titles can not be created.
- Nomad - These will no longer be forced to be Emperor rank.
- Theocracy - These will be playable.
- Tribal - These will be similar to CKII tribes, however titles can not be created.
- Chiefdom - What CKII calls "Tribal"
- Clan Council - Similar to chiefdoms, but with clan vassals.
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